ILLUSION

Your eyes DO deceive.

Primary Focus: Manipulation
Secondary Focus: Utility

LEVEL 1

  • Echo (Close)
    Create a noise originating from a point within range.
  • Soulmirror (Close)
    Create an image of a person at a point in range. It can take mime basic actions but cannot interact with anything physical. This effect lasts until the end of the scene or until dismissed.
  • Baublecraft (Close)
    Create the image of an object no larger than one cubic meter. The image can move as the caster desires. This effect lasts until the end of the scene or until dismissed.
  • Veil (Self)
    Vanish from organic sight, but still appear visible to electronics. Awareness rolls to detect the caster are made with a one rank penalty. This effect lasts for three rounds or until the caster takes an action.
  • Delusion (Self)
    The caster alters their hair length, hair color, eye color, skin color, clothing, and/or body shape. This effect lasts until the end of the scene or until dismissed.

LEVEL 2

  • Afterimage (Close)
    Skew the perception of a target in range, causing their attacks to automatically miss. This effect lasts two rounds.
  • Mirror Image (Touch, Summon)
    Create two illusory copies of the caster, which have the Bodyguard merit, 1 Body, and cannot attack. They count as a single summon.
  • Mass Veil (Blast)
    Hide a group of people or objects from organic sight. Awareness rolls to detect those hidden are made with a one rank penalty. This effect lasts for three rounds or until one of them takes an action.
  • Greater Veil (Passive)
    Veil now affects electronics and lasts up to six rounds.
  • Greater Delusion (Passive)
    Delusion can instead be cast on a target within Touch range.

LEVEL 3

  • True Image (Touch, Summon)
    Create an illusory copy of the caster, which has 5 Body, and can attack and defend with the caster’s stats. Their damage is Light regardless of the caster’s damage.
  • Mind Wrack (Close)
    Deal Heavy damage to one target. Their next attack automatically misses.
  • Greater Mass Veil (Passive)
    Mass Veil now affects electronics and lasts up to six rounds.
  • Empowered Veil (Passive)
    Veil now conceals the caster’s sound as well.
  • Empowered Delusion (Passive)
    If Delusion is cast targeting the caster, it costs 0 Source and its effects last until dismissed.

OVERCLOCK

Grand Vision (Close)
Create a complex, moving illusion that can include sound. This illusion must be smaller than fifty cubic meters, but it can be interacted with as if it were real. This effect lasts until the end of the scene or until dismissed.